There are so many people who "know" that video games are "bad"-violent, anti-social-and they don't want to hear any evidence otherwise. That talk received a really enthusiastic response and I started hearing from game designers and game developers all over the world about how the ideas really resonated with them. I made a lot of the arguments I make in the book's introduction in that keynote, and I was terrified that it would seem absurd and that I would be accused of trying to ruin the fun of games by pointing out that they actually make us better, not just entertain us when we're bored. McGonigal: Is a month or so from now a fair answer? But seriously, in 2008 I keynoted at SXSW Interactive, and that was a big turning point. How long did it take before you felt you were making headway in convincing people that that argument wasn't absurd?
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